Méthode Call de Director
Sending messages to specific behaviors only
The call
method sends an event to specific behaviors. Unlike the sendSprite
method, the call
method does not pass the message to frame scripts, scripts of the cast member, or movie scripts.
Before sending a message to a specific behavior, check the scriptInstanceList
sprite property to find a behavior script reference to use with the call
method.
The scriptInstanceList
property provides a list of references for the behaviors attached to a sprite while a movie is playing.
For example, this handler displays the list of references for all behaviors attached to the same sprite as this behavior's handler:
--Lingo syntax on showScriptRefs me put sprite(me.spriteNum).scriptInstanceList end // JavaScript syntax function showScriptRefs() { trace(sprite(spriteNum).scriptInstanceList); }
This handler sends the message bumpCounter
to the first script reference attached to sprite 1 (the getAt
method identifies the first script reference in the scriptInstanceList
):
--Lingo syntax on mouseDown me xref = getAt(sprite(1).scriptInstanceList, 1) call (#bumpCounter, xref, 2) end // JavaScript syntax function mouseDown() { xref = sprite(1).scriptInstanceList.getAt(1); bumpCounter (xref, 2); }
Note: The symbol (#
) operator must precede the message in the call
method.
To remove all instances of a sprite while the movie is playing:
- Set the sprite's
scriptInstanceList
property to an empty list([]). For more information about this property, see the Scripting Reference topics in the Director Help Panel.
Aucun commentaire:
Enregistrer un commentaire